Not So Super Mario

Not So Super Mario is a low-scale recreation of the classic Super Mario Bros. For this rendition, our group of four focused on implementing six core design patterns in two sample levels: states, events, singletons, observers, flyweights, and commands. Furthermore, we delegated each member’s work to resemble a different discipline, from UI to Level Design to Enemy Engineering.

Personal Contributions

  • Planned out the designs of both levels in design documents, and then translated said designs into Unity project using tile mapping
  • Established and delegated task list with team, setting short term deadlines and revising goals accordingly
  • Implemented the command design pattern by programming modular character movement
  • Collected and integrated art assets, animating characters using sprite sheets and Unity’s animation system

Demo Link

Check out our playable recreation here!

Photos